Introduction¶
Lua is a powerful, efficient, lightweight, embeddable scripting language.
WirePlumber uses Lua version 5.3 to implement its engine. Another, more recent, version may be considered in the future, but do note that different Lua versions are not API-compatible and that will likely also affect WirePlumber’s Lua API.
There are currently two uses for Lua in WirePlumber:
To implement the scripting engine
To implement lua-based config files
This section is only documenting the API of the scripting engine
Lua Reference¶
If you are not familiar with the Lua language and its API, please refer to the Lua 5.3 Reference Manual
Sandbox¶
WirePlumber’s scripting engine sandboxes the lua scripts to a safe environment. In this environment, the following rules apply:
Scripts are isolated from one another; global variables in one script are not visible from another, even though they are actually executed in the same
lua_State
Tables that hold API methods are not writable. While this may sound strange, standard Lua allows you to change standard API, for instance
string.format = rogue_format
is valid outside the sandbox. WirePlumber does not allow that.The standard Lua API is limited only to safe functions. Functions that interact with the file system, the lua modules system, the lua state, the process’s state, etc are not allowed.
Here is a full list of Lua functions (and API tables) that are exposed:
_VERSION assert error ipairs next pairs print pcall select tonumber tostring type xpcall table utf8 math.abs math.acos math.asin math.atan math.ceil math.cos math.deg math.exp math.tointeger math.floor math.fmod math.huge math.ult math.log math.maxinteger math.mininteger math.max math.min math.modf math.pi math.rad math.random math.sin math.sqrt math.tan math.type string.byte string.char string.find string.format string.gmatch string.gsub string.len string.lower string.match string.reverse string.sub string.upper os.clock os.difftime os.time os.date os.getenvObject methods are not exposed in public tables. To call an object method you must use the method call syntax of Lua, i.e.
object:method(params)
The following, for instance, is not valid:
-- this will cause an exception local node = ... Node.send_command(node, "Suspend")The correct form is this:
local node = ... node:send_command("Suspend")